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===== Research Interests ===== | ===== Research Interests ===== | ||
+ | |||
* Deep Reinforcement Learning | * Deep Reinforcement Learning | ||
- | * Game AI | + | * Generative Models |
+ | * Procedural Content Generation | ||
===== Teaching (in German) ===== | ===== Teaching (in German) ===== | ||
- | == Lehrveranstaltung == | + | == Lehrveranstaltungen == |
+ | * **Wintersemester 2019/2020** | ||
+ | * Fachprojekt: [[https://ls11-www.cs.tu-dortmund.de/de/rudolph/lehre/fp_det_ws19_20|Digital Entertainment Technologies]] | ||
* **Sommersemester 2019** | * **Sommersemester 2019** | ||
* Fachprojekt: [[https://ls11-www.cs.tu-dortmund.de/de/rudolph/lehre/fp_det_ss19|Digital Entertainment Technologies]] | * Fachprojekt: [[https://ls11-www.cs.tu-dortmund.de/de/rudolph/lehre/fp_det_ss19|Digital Entertainment Technologies]] | ||
- | * * **Wintersemester 2019/2020** | ||
- | * Fachprojekt: [[https://ls11-www.cs.tu-dortmund.de/de/rudolph/lehre/fp_det_ws19_20|Digital Entertainment Technologies]] | ||
===== Publications ===== | ===== Publications ===== | ||
+ | === Conference Articles (peer reviewed) === | ||
+ | |||
+ | == 2019 == | ||
+ | |||
+ | * Marco Pleines, Frank Zimmer, Vincent-Pierre Berges. [[http://www.ieee-cog.org/papers/paper_22.pdf|Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices]]. In CoG 2019 Proceedings, IEEE. | ||
+ | |||
+ | === Competitions === | ||
+ | |||
+ | == 2019 == | ||
+ | * Marco Pleines, Mike Preuss, Jenia Jitsev, Frank Zimmer, Jonathan Indetzki. [[https://youtu.be/P2rBDHBHxcM|Rising to the Obstacle Tower Challenge]]. In CoG 2019 Short Video Competition, IEEE |