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===== Teaching (in German) ===== | ===== Teaching (in German) ===== | ||
== Lehrveranstaltungen == | == Lehrveranstaltungen == | ||
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+ | * **Wintersemester 2020/2021** | ||
+ | * Fachprojekt: [[https://ls11-www.cs.tu-dortmund.de/de/rudolph/lehre/fp_det_ws20_21|Digital Entertainment Technologies]] | ||
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+ | * **Sommersemester 2020** | ||
+ | * Fachprojekt: [[https://ls11-www.cs.tu-dortmund.de/de/rudolph/lehre/fp_det_ss20|Digital Entertainment Technologies]] | ||
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* **Wintersemester 2019/2020** | * **Wintersemester 2019/2020** | ||
* Fachprojekt: [[https://ls11-www.cs.tu-dortmund.de/de/rudolph/lehre/fp_det_ws19_20|Digital Entertainment Technologies]] | * Fachprojekt: [[https://ls11-www.cs.tu-dortmund.de/de/rudolph/lehre/fp_det_ws19_20|Digital Entertainment Technologies]] | ||
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=== Conference Articles (peer reviewed) === | === Conference Articles (peer reviewed) === | ||
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+ | == 2020 == | ||
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+ | == 2019 == | ||
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+ | * Marco Pleines, Frank Zimmer, Vincent-Pierre Berges. [[http://www.ieee-cog.org/papers/paper_22.pdf|Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices]]. In CoG 2019 Proceedings, IEEE. | ||
+ | |||
+ | === Book Chapters === | ||
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+ | == 2020 == | ||
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+ | * Marco Pleines, Frank Zimmer, Jonathan Indetzki, Fabian Fritzsche, Timo Kahl. [[https://www.metropolis-verlag.de/Digitale-Produktion/1413/book.do|Reinforcement Learning auf dem Weg in die Industrie]]. In Digitale Produktion - Nutzenversprechen, Lösungsansätze, Soziale Fragen. Metropolis-Verlag. | ||
+ | |||
+ | === Competitions === | ||
== 2019 == | == 2019 == | ||
- | * Marco Pleines, Frank Zimmer, Vincent-Pierre Berges. [[http://www.ieee-cog.org/papers/paper_22.pdf|Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices]]. In CoG Proceedings, IEEE. | + | * Marco Pleines, Mike Preuss, Jenia Jitsev, Frank Zimmer, Jonathan Indetzki. [[https://youtu.be/P2rBDHBHxcM|Rising to the Obstacle Tower Challenge]]. In CoG 2019 Short Video Competition, IEEE |