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CI in Games

Solving Problems in Games
by Means of
Computational Intelligence

Research Context

  • Deep Reinforcement Learning
  • Procedural Content Generation
  • Generative Models
  • Deep Learning

Contacts

Publications

Conference Articles (peer reviewed)

2020
2019

Competitions

2019

Theses (Abschlussarbeiten)

Bachelor Theses

2021
  • Alisa Gromova: Training Multiple Agents in a Soccer Environment using Deep Reinforcement Learning.
    Advisors: Rudolph, Pleines.

Learning and Self-Play

2020
2019

Master Theses

2021
  • Jonas Schumacher: Deep Reinforcement Learning für Stichspiele mit imperfekter Information / Deep Reinforcement Learning for Trick-Taking Games with Imperfect Information.
    Advisors: Rudolph, Pleines.
2020
2019

Teaching

Fachprojekt (technical project) Digital Entertainment Technologies

Project Groups

PG 642: Verteiltes Deep Reinforcement Learning System zum Trainieren von Game AI

The goal of this project group is to train agents to play Rocket League using a distributed Deep Reinforcement Learning system. Training directly on Rocket League comes with many issues. Therefore, the game is reimplemented in Unity. This raises the challenge of transferring the learned behavior in Unity to Rocket League, which is called a sim-to-sim transfer. As this project is still ongoing, there are no outcomes to be presented yet.

Games for Computational Intelligence Research

 
Last modified: 2021-10-27 15:41 by Marco Pleines
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