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rudolph:cig_new [2021-10-27 15:40] Marco Pleines [Theses (Abschlussarbeiten)] |
rudolph:cig_new [2021-10-27 17:14] Marco Pleines [Theses (Abschlussarbeiten)] |
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=== Bachelor Theses === | === Bachelor Theses === | ||
- | == 2021 == | + | == 2022 == |
- | * Alisa Gromova. Training Multiple Agents in a Soccer Environment using Deep Reinforcement Learning.\\ Advisors: Rudolph, Pleines. | + | * (WIP) Leon Swazinna. Evaluation of the MA-POCA Algorithm in a Competitive Reinforcement Learning Environment.\\ Advisors: Rudolph, Pleines. |
- | Learning and Self-Play | + | == 2021 == |
+ | |||
+ | * Alisa Gromova: Training Multiple Agents in a Soccer Environment using Deep Reinforcement Learning and Self-Play.\\ Advisors: Rudolph, Pleines. | ||
+ | * Markus Grigull: Sim-to-Real Transfer eines Reinforcement Learning Ansatzes zur mechanischen Steuerung eines Gamepads.\\ Advisors: Rudolph, Pleines. | ||
== 2020 == | == 2020 == | ||
+ | |||
+ | * Matthias Pallasch. Curiosity-driven Exploration mit Reinforcement Learning in einer CoinRun Umwelt.\\ Advisors: Rudolph, Pleines. | ||
+ | * Vanessa Speeth. Entwicklung eines Agenten für das Spiel Azul basierend auf dem Advanced-Actor-Critc Ansatz.\\ Advisors: Rudolph, Pleines. | ||
+ | * Wentao Li. Applying Curriculum and Reinforcement Learning to a Marble Labyrinth Environment.\\ Advisors: Rudolph, Pleines. | ||
== 2019 == | == 2019 == | ||
+ | |||
+ | * Till Musshoff. Vergleich der Lersperformanz von Proximal Policy Optimization und Behavioral Cloning.\\ Advisors: Rudolph, Pleines. | ||
+ | * Marius Brinkmann. Evaluation der Reinforcement Learning-Algorithmen DQN und PPO in einer Ballwurf-Umwelt.\\ Advisors: Rudolph, Pleines. | ||
=== Master Theses === | === Master Theses === | ||
- | == 2021 == | + | == 2022 == |
- | == 2020 == | + | * (WIP) Marcel Schyma. Kontextunabhängige prozedurale Szenen- und Inhaltsgenerierung.\\ Advisors: Rudolph, Pleines. |
- | == 2019 == | + | == 2021 == |
+ | |||
+ | * Jonas Schumacher: Deep Reinforcement Learning für Stichspiele mit imperfekter Information / Deep Reinforcement Learning for Trick-Taking Games with Imperfect Information.\\ Advisors: Rudolph, Pleines. | ||
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==== Fachprojekt (technical project) Digital Entertainment Technologies ==== | ==== Fachprojekt (technical project) Digital Entertainment Technologies ==== | ||
+ | * WiSe 2021/2022 | ||
+ | * Teacher: Patrick Dinklage | ||
+ | * SoSe 2021 | ||
+ | * Teacher: Patrick Dinklage | ||
+ | * WiSe 2020/2021 | ||
+ | * Teacher: Marco Pleines | ||
+ | * SoSe 2020 | ||
+ | * Teacher: Marco Pleines | ||
+ | * WiSe 2019/2020 | ||
+ | * Teacher: Marco Pleines | ||
+ | * SoSe 2019 | ||
+ | * Teacher: Marco Pleines | ||
==== Project Groups ==== | ==== Project Groups ==== |