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rudolph:cig_new [2021-10-27 15:35]
Marco Pleines [Publications]
rudolph:cig_new [2021-10-27 15:43]
Marco Pleines [Theses (Abschlussarbeiten)]
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 ===== Research Context ===== ===== Research Context =====
  
-    * Genetic and Evolutionary Algortihms +    * Deep Reinforcement Learning
-    * Reinforcement Learning+
     * Procedural Content Generation     * Procedural Content Generation
     * Generative Models     * Generative Models
Line 31: Line 30:
 ===== Publications ===== ===== Publications =====
  
 +=== Conference Articles (peer reviewed) ===
  
 +== 2020 ==
  
-=== Journal Articles === +  * Marco Pleines, Jenia Jitsev, Mike Preuss, Frank Zimmer. [[https://​arxiv.org/​abs/​2004.00567|Obstacle Tower Without Human Demonstrations:​ How Far a Deep Feed-Forward Network Goes with Reinforcement Learning]]. In CoG 2020 Proceedings,​ IEEE. Best Paper Candidate.
- +
  
 +== 2019 ==
  
-=== Conference Articles ​(peer reviewed) ===+  * Marco Pleines, Frank Zimmer, Vincent-Pierre Berges. [[http://​www.ieee-cog.org/​papers/​paper_22.pdf|Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices]]. In CoG 2019 Proceedings,​ IEEE. 
 + 
 +=== Competitions === 
 + 
 +== 2019 == 
 + 
 +  * Marco Pleines, Mike Preuss, Jenia Jitsev, Frank Zimmer, Jonathan Indetzki. [[https://​youtu.be/​P2rBDHBHxcM|Rising to the Obstacle Tower Challenge]]. In CoG 2019 Short Video Competition,​ IEEE 
 +===== Theses ​(Abschlussarbeiten) ===== 
 + 
 +=== Bachelor Theses === 
 + 
 +== 2021 == 
 + 
 +  * Alisa Gromova: Training Multiple Agents in a Soccer Environment using Deep Reinforcement Learning.\\ Advisors: Rudolph, Pleines. 
 + 
 +Learning and Self-Play
  
 == 2020 == == 2020 ==
  
-  * Marco Pleines, Jenia Jitsev, Mike Preuss, Frank Zimmer[[https://arxiv.org/​abs/​2004.00567|Obstacle Tower Without Human Demonstrations:​ How Far a Deep Feed-Forward Network Goes with Reinforcement Learning]]In CoG 2020 ProceedingsIEEE. Best Paper Candidate.+  * Matthias PallaschCuriosity-driven Exploration mit Reinforcement Learning in einer CoinRun Umwelt.\\ AdvisorsRudolph, Pleines. 
 +  * Vanessa SpeethEntwicklung eines Agenten für das Spiel Azul basierend auf dem Advanced-Actor-Critc Ansatz.\\ Advisors: Rudolph, Pleines. 
 +  * Wentao Li. Applying Curriculum and Reinforcement Learning ​to a Marble Labyrinth Environment.\\ Advisors: RudolphPleines.
  
 +== 2019 ==
  
-===== Theses (Abschlussarbeiten) =====+  * Till Musshoff. Vergleich der Lersperformanz von Proximal Policy Optimization und Behavioral Cloning.\\ Advisors: Rudolph, Pleines.
  
 === Master Theses === === Master Theses ===
  
-=== Bachelor Theses === +== 2021 == 
 + 
 +  * Jonas Schumacher: Deep Reinforcement Learning für Stichspiele mit imperfekter Information / Deep Reinforcement Learning for Trick-Taking Games with Imperfect Information.\\ Advisors: Rudolph, Pleines. 
  
  
 
Last modified: 2022-05-09 13:12 by Marco Pleines
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