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rudolph:cig_new [2021-10-27 15:32]
Marco Pleines
rudolph:cig_new [2021-10-27 15:36]
Marco Pleines [Theses (Abschlussarbeiten)]
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   * [[staff:​nicolas_fischoeder|Nicolas Fischöder]]   * [[staff:​nicolas_fischoeder|Nicolas Fischöder]]
  
-===== Games for Computational Intelligence Research ​=====+===== Publications ===== 
 + 
 +=== Conference Articles (peer reviewed) === 
 + 
 +== 2020 == 
 + 
 +  * Marco Pleines, Jenia Jitsev, Mike Preuss, Frank Zimmer. [[https://​arxiv.org/​abs/​2004.00567|Obstacle Tower Without Human Demonstrations:​ How Far a Deep Feed-Forward Network Goes with Reinforcement Learning]]. In CoG 2020 Proceedings,​ IEEE. Best Paper Candidate. 
 + 
 +== 2019 == 
 + 
 +  * Marco Pleines, Frank Zimmer, Vincent-Pierre Berges. [[http://​www.ieee-cog.org/​papers/​paper_22.pdf|Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices]]. In CoG 2019 Proceedings,​ IEEE. 
 + 
 +=== Competitions === 
 + 
 +== 2019 == 
 + 
 +  * Marco Pleines, Mike Preuss, Jenia Jitsev, Frank Zimmer, Jonathan Indetzki. [[https://​youtu.be/​P2rBDHBHxcM|Rising to the Obstacle Tower Challenge]]. In CoG 2019 Short Video Competition,​ IEEE 
 +===== Theses (Abschlussarbeiten) ===== 
 + 
 +=== Bachelor Theses ===  
 + 
 +=== Master Theses === 
 + 
 + 
 + 
 +===== Teaching ===== 
 + 
 +==== Fachprojekt (technical project) Digital Entertainment Technologies ==== 
 + 
 + 
 + 
 +==== Project Groups ==== 
 + 
 +=== PG 642: Verteiltes Deep Reinforcement Learning System zum Trainieren von Game AI === 
 + 
 +The goal of this project group is to train agents to play Rocket League using a distributed Deep Reinforcement Learning system. 
 +Training directly on Rocket League comes with many issues. Therefore, the game is reimplemented in Unity. 
 +This raises the challenge of transferring the learned behavior in Unity to Rocket League, which is called a sim-to-sim transfer. 
 +As this project is still ongoing, there are no outcomes to be presented yet. 
 + 
 + 
 + 
 + 
 + 
 +===== Links ===== 
 + 
 +==== Games for Computational Intelligence Research ====
  
   * [[https://​github.com/​Baekalfen/​PyBoy|PyBoy]]   * [[https://​github.com/​Baekalfen/​PyBoy|PyBoy]]
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   * [[https://​sites.google.com/​view/​arena-unity/​home/​learning-environments|Arena]]   * [[https://​sites.google.com/​view/​arena-unity/​home/​learning-environments|Arena]]
-===== Publications ===== 
- 
-=== Journal Articles === 
-  
-=== Conference Articles (peer reviewed) === 
- 
-=== Technical Reports === 
- 
-=== Demonstration Articles === 
- 
-===== Theses (Abschlussarbeiten) ===== 
- 
-=== Master Theses === 
- 
-=== Bachelor Theses ===  
- 
- 
-===== Teaching ===== 
- 
-==== Fachprojekt (technical project) Digital Entertainment Technologies ==== 
- 
- 
- 
-==== Project Groups ==== 
- 
-=== PG 642: Verteiltes Deep Reinforcement Learning System zum Trainieren von Game AI === 
- 
-The goal of this project group is to train agents to play Rocket League using a distributed Deep Reinforcement Learning system. 
-Training directly on Rocket League comes with many issues. Therefore, the game is reimplemented in Unity. 
-This raises the challenge of transferring the learned behavior in Unity to Rocket League, which is called a sim-to-sim transfer. 
-As this project is still ongoing, there are no outcomes to be presented yet. 
- 
- 
- 
- 
- 
-===== Links ===== 
  
 
Last modified: 2022-05-09 13:12 by Marco Pleines
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