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rudolph:cig_new [2020-06-25 19:47] Marco Pleines [Games for Computational Intelligence Research] |
rudolph:cig_new [2021-10-27 15:07] Marco Pleines [Project Groups] |
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* [[staff:rudolph|Prof. Dr. Günter Rudolph]] | * [[staff:rudolph|Prof. Dr. Günter Rudolph]] | ||
* [[staff:pleines|Marco Pleines]] | * [[staff:pleines|Marco Pleines]] | ||
+ | * [[staff:nicolas_fischoeder|Nicolas Fischöder]] | ||
===== Games for Computational Intelligence Research ===== | ===== Games for Computational Intelligence Research ===== | ||
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* [[https://github.com/Nordeus/heroic-rl|Heroic Magic Duel]] | * [[https://github.com/Nordeus/heroic-rl|Heroic Magic Duel]] | ||
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+ | * [[https://github.com/MiscellaneousStuff/pylol|League of Legends]] | ||
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+ | * [[https://pypi.org/project/catanatron/|Catan]] | ||
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+ | * [[https://sites.google.com/view/arena-unity/home/learning-environments|Arena]] | ||
===== Publications ===== | ===== Publications ===== | ||
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===== Project Groups ===== | ===== Project Groups ===== | ||
- | === PG 511 === | + | === PG 642: Verteiltes Deep Reinforcement Learning System zum Trainieren von Game AI === |
- | + | ||
- | === PG 529 === | + | |
- | == Stragotiator == | + | The goal of this project group is to train agents to play Rocket League using a distributed Deep Reinforcement Learning system. |
+ | Training directly on Rocket League comes with many issues. Therefore, the game is reimplemented in Unity. | ||
+ | This raises the challenge of transferring the learned behavior in Unity to Rocket League, which is called a sim-to-sim transfer. | ||
+ | As this project is still ongoing, there are no outcomes to be presented yet. | ||
===== Fachprojekte (technical projects) Digital Entertainment Technologies ===== | ===== Fachprojekte (technical projects) Digital Entertainment Technologies ===== |