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Evolution strategy (ES)
variant of EA, which generally operates on the ``natural'' problem
representation (no genotype-phenotype mapping for
object parameters).
The basic types of ES are classified using the
-ES
(pronounced: ``mu-slash-rho-plus-(or)-comma-lambda-ES'') notation.
Here is the number of parents, is the number of
offspring and is the mixing number (the number of parents
which take part in the (multi-) recombination process to produce one
offspring); ``'' or ``,'' determines the type of
truncation selection.
An individual consists of a set of object parameters, the
corresponding value of the
objective function
and a set of
(endogenous)
strategy parameters.
The ES employs
mutation and
recombination
(if ) as variation operators.
Hans-Georg Beyer
2002-02-25