Over the last years, the AIIDE and CIG StarCraft competitions have seen quite some progress in the development and evolution of new StarCraft bots. Still, these would not be fit for beating expert human players, but the gap is seemingly getting smaller. StarCraft (by Blizzard) is one of the most popular RTS games of all time, is known to be extremely well balanced, and thus is an ideal candidate to test different AI approaches.
This competition is part of the Computational Intelligence in Games conference 2013. As in the previous years, the rules are identical to the ones for the AIIDE StarCraft AI competition.
Submission deadline: | July 19, 2013 |
Conference: | August 11 - 13, 2013 |
If you have any questions or comments, please let us know via mail starcraft@ls11.cs.tu-dortmund.de.
Bot Name | Main Contributor | Institution | Bot Race | Web Link |
---|---|---|---|---|
Adjutant | Nicholas Bowen | University of Central Florida | Terran | http://code.google.com/p/adjutantbot/ |
AIUR | Florian Richoux | University of Nantes | Protoss | http://code.google.com/p/aiurproject/ |
BTHAI | Johan Hagelbäck | Blekinge Institute of Technology | Terran | http://code.google.com/p/bthai/ |
ICEStarcraftBot2013 | Nguyen Quang Kien | Ritsumeikan University | Terran | |
Nova | Alberto Uriarte | Drexel University | Terran | http://nova.wolfwork.com |
Skynet | Andrew Smith | freelancer | Protoss | http://code.google.com/p/skynetbot/ |
UAlbertaBot | David Churchill | University of Alberta | Protoss | http://webdocs.cs.ualberta.ca/~cdavid/ |
Xelnaga | Ho-Chul Cho | Sejong University | Protoss | http://cilab.sejong.ac.kr/home/doku.php?id=public:xelnaga |
Due to software problems, we were only able to play around 1000 games and also had to disable the read/write feature. We apologize for this. The results have been presented at the CIG 2013 conference, with a first analysis. Here is the ranking (you will find some similarities to last year. Seemingly, people prefer the Protoss and Terran races, with the Protoss bots clearly in front at the moment:
Rank | Bot Name | Main Contributor | Race | Win Rate |
---|---|---|---|---|
1 | Skynet | Andrew Smith | Protoss | 91.1% |
2 | UAlbertaBot | David Churchill | Protoss | 67.4% |
3 | AIUR | Florian Richoux | Protoss | 54.9% |
4 | Xelnaga | Ho-Chul Cho | Protoss | 53.6% |
5 | Adjutant | Nicholas Bowen | Terran | 42.4% |
6 | ICEStarcraftBot2013 | Nguyen Quang Kien | Terran | 37.1% |
7 | Nova | Alberto Uriarte | Terran | 32.1% |
8 | BTHAI | Johan Hagelbäck | Terran | 12.5% |
The winner (Andrew Smith with Skynet) gets the honor, and a certificate. The best ranked participant who was present during the competition session at CIG 2013 earned the $200 price money, and this was David Churchill (runner-up). Congratulations!
The replays are here, sorted in 4 zips according to the 3 server machines we used (files are huge):
server 1, zip1
server 1, zip2
server 2, zip3
server 3, zip4
The competition will use StarCraft Brood War 1.16.1. You must possess a legal copy of the game.
Bots for StarCraft shall use the Broodwar API, which provides hooks into StarCraft and enables the development of custom AI for StarCraft. Interfaces in many languages are available to query the current state of the game and issue orders to units.
The following material is a bit outdated, as it was prepared by Ben Weber for the AIIDE StarCraft competition in 2010 (and not everything has been updated since then). However, it still provides a valuable starting point if you want to start designing and implementing a bot from scratch. Please note, that the referenced BWAPI versions are not used any more for our competition (we go with BWAPI 3.7.4 which has been issued in early July, 2012 and fixes some tournament-related issues with 3.7.3):
David Churchill, one of the AIIDE competition organizers, has recently released an open source project that helps you simulating StarCraft combat (with visualization). It may well be used as module within a bot, or also offline to do combat experiments.
This year we have utilized a completely new Java-based version of our tournament manager software as provided by Tobias. Please note: the software employs a client/server architecture with at least one server and several (most suitable is an even number of) clients. As the server does not produce a high load, server and one client can run on the same machine. All machines need Java and StarCraft installed. Besides tournaments, the software may also be useful in research for the automated play of large numbers of games.
AIIDE'12 Starcraft AI Competition
CIG 2012 StarCraft RTS AI Competition
Dave Churchill's combat simulator
IEEE CIS GTC RTS games task force
Mike Preuss, Technische Universität Dortmund
Antonio M. Mora García, Universidad de Granada
Tobias Mahlmann, IT University Copenhagen
For any comments or inquiries, please write to starcraft@ls11.cs.tu-dortmund.de
StarCraft®: Brood War®
Used with permission granted to CIG. Blizzard has consented to
run the competition via the Broodwar API interface, which uses a back door of the game and
is not in any form related to Blizzard. Thanks!
©1998 Blizzard Entertainment, Inc. All rights reserved. StarCraft, Brood War and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.