~~NOTOC~~ ====== Computational Intelligence (Prof. Rudolph) ====== {{ rudolph:ag-rudolph-2022-s.jpg?direct&700|}} ===== Group ===== * [[staff:rudolph|Prof. Dr. Günter Rudolph]] * [[staff:nicolas_fischoeder|Nicolas Fischöder]] * [[staff:kuzmic|Jurij Kuzmic]] * [[staff:ostermann|Fabian Ostermann]] * [[staff:pleines|Marco Pleines]] Former Group Members: * Prof. Dr. Thomas Bartz-Beielstein * Dr. Nicola Hochstrate (Beume) * Marius Bommert, MSc * [[staff:kalkreuth|Dr. Roman Kalkreuth]] * Prof. Dr. Oliver Kramer * Prof. Dr. Boris Naujoks * Prof. Dr. Mike Preuss * Dipl.-Inform. Jan Quadflieg * [[staff:vatolkin|Dr. Igor Vatolkin, AkadR]] * [[http://gameai.eecs.qmul.ac.uk/team_member/vanessa-volz/|Dr. Vanessa Volz]] * Dr. Simon Wessing * [[staff:zey|Dr. Bernd Zey]] ===== Research Topics ===== * [[rudolph:optimization|Optimization]] * [[rudolph:mi|Music Informatics]] * [[rudolph:cig|Computational Intelligence in Games]] ===== Teaching ===== * Our lectures are listed on the [[de:teaching:lectures|chair's general page]] * [[de:rudolph:studententhemen|Information on final theses (bachelor, master)]] ===== Overview ===== Our research focuses on three main subjects:
Theory

A detailed analysis is necessary to understand how CI methods work. This encompasses theoretical results on the methods' capabilities under varying conditions.

Operationalization

The success of applying CI methods is especially dependent on the practitioner's expert knowledge and intuition. To be able to provide less experienced users with solutions, we develop formal guidelines how to transfer theoretical concepts to the application in a reliable way.

Applications

Besides classical applications in mechanical, electrical, and chemical engineering, problems from entertainment are an emerging topic.