CI in Games

Solving Problems in Games
by Means of
Computational Intelligence

Research Context

Contacts

Publications

Conference Articles (peer reviewed)

2020
2019

Competitions

2019

Theses (Abschlussarbeiten)

Anybody who is interested in writing her or his thesis under the guidance of the above listed contacts has to submit a well written (not perfect) exposé. The exposé has to be made up of the following items:

Depending on the current interest rate, submitted exposés can be improved for a few iterations until it is good enough for the proposed thesis to be accepted and advised by us. Note that we cannot guarantee a spot under our guidance beforehand, because the demand of writing a thesis at our chair is usually much greater than our capacity.

Bachelor Theses

2022
2021
2020
2019

Master Theses

2022
2021

Teaching

Fachprojekt (technical project) Digital Entertainment Technologies

Project Groups

PG 642: Verteiltes Deep Reinforcement Learning System zum Trainieren von Game AI

The goal of this project group is to train agents to play Rocket League using a distributed Deep Reinforcement Learning system. Training directly on Rocket League comes with many issues. Therefore, the game is reimplemented in Unity. This raises the challenge of transferring the learned behavior in Unity to Rocket League, which is called a sim-to-sim transfer. As this project is still ongoing, there are no outcomes to be presented yet.

Games for Computational Intelligence Research